First Crossing, Chapter 0: the hero on the Vale road, with event markers on the map, the Onward button and a distant castle
● Playable demo

TACTICAL RPG / PARTY STRATEGY

First Crossing

A tactical RPG fought on a grid: create your hero, gather companions and fight turn-based battles across two chapters of twenty stages. Between battles you equip the team, spar in the Training Yard and climb the Tower.

Playable Demo · v0.1.1

A playable demo that is still in development. Content, balance and saves may change between updates, and progress is kept only in this browser.

IN THIS BUILD

Lead a party across grid battlefields, one turn at a time, through two chapters, a 30-floor Tower and a headquarters of your own.

First Crossing opens with a character creator where you name your hero and choose a body and look, followed by a short illustrated prologue. Battles are fought on a grid: you move each unit to a tile and choose an attack, skill or item, or switch on Auto and play at Speed x2. Chapter 1 has ten stages on a painted map, and Chapter 2 adds ten more whose objectives go beyond defeating every enemy, such as surviving six turns, reaching a goal or holding positions. Between battles the headquarters offers an Armory with four equipment slots and a side-by-side comparison, a store, a Training Yard where sparring pays nothing and injures no one, and a Tower of 30 floors. This demo keeps your progress in your browser, and its interface is in English only.

  • Character creator: name, body, look and portrait
  • Chapter 1 and Chapter 2, twenty stages with five kinds of objective
  • Turn-based grid battles with Auto and Speed x2
  • Headquarters with a four-slot Armory, a store and the Training Yard
  • The Tower, 30 floors

CONTROLS AND DEVICES

How to play

Controls

Mouse or touch: select a unit, pick the tile to move to, then choose its action. Menus and the map work the same way.

More

Turn on Auto to let the team fight by itself, and switch between Speed x1 and x2. On phones, use the game's own Full screen button on the map, team and HQ screens.

Devices

Every device gets the same web build; the first visit downloads about 40 MB and further art streams in as you reach it. On a phone, play in landscape; held upright, the whole game shows at the top of the screen with a prompt to turn the phone. iPhone Safari has no in-page full screen, so the game suggests Add to Home Screen instead.

A Chapter 0 conversation on the Vale road: Rell says "It isn't behind me now."
A Chapter 0 conversation on the Vale road: Rell says "It isn't behind me now."

BEFORE YOU PLAY

What this build does not have yet

  • No online play yet: Arena and Friend Spar are listed but closed, and there are no other players.
  • Progress is stored only in this browser; clearing site data deletes it.
  • The interface is English only.
  • Difficulty and balance are still being tuned.
  • Not yet tested in iPhone Safari, and real phones may behave differently from the emulated tests.