Version 3.0.1 is what /build-and-bloom/play/ boots today. Each entry below is taken from the release record for that version.
3.0.1 — Town Life
The same game as 3.0.0, built from the same source. Nothing you play changes; the download is cleaned up.
The download
Two internal build records that the game never reads are no longer part of the download. They noted where the builder character was assembled on the studio machine.
Known and deliberate
Everything listed under 3.0.0 still applies.
Where the parts came from
Unchanged from 3.0.0: the same engine build and the same game content.
3.0.0 — Town Life
The first production release. A town you arrive at, help rebuild, and live in: four regions to walk between, four chapters of story, a day that turns from morning to night, residents who keep their own schedules and remember you, a dog you can adopt, and a home you furnish yourself.
Finding your way
The "where to go next" marker can no longer disappear. If the compass dial is ever unavailable, a pin and an off-screen arrow stand in for it, instead of the target showing a name with nothing to aim at.
Standing on the wrong side of a locked gate or a fence no longer counts as having arrived. The game now waits until there is a way to actually walk there.
Living in the town
A personal favour can be given back. Only one is active at a time, so a favour you could not finish used to block everyone else from asking you for anything.
Residents keep facing you for the whole of a conversation.
Petting a dog you have just adopted updates the People panel immediately.
Things that keep the release honest
These do not change how the game plays. They close holes in the checks meant to catch mistakes before a build reaches anyone.
The release bundler refuses to seal a build made from an uncommitted working tree. It previously stamped such a build with a commit the bytes did not come from.
Screenshot evidence records which build it was captured from.
An unknown resident on a personal request no longer counts toward the content check, so a town short of content can no longer look complete.
The check that keeps debug console messages out of the shipped game finds them anywhere on a line, not only at the start of one.
Known and deliberate
Furniture is placed on the ground-level plot, not inside the house.
On a tall phone screen the game letterboxes rather than re-laying out, and touch input is not supported.
The Windows build is not code-signed, so Windows warns on first run.
Where the parts came from
The hero rig comes from the KayKit Adventurers Character Pack 1.0 by Kay Lousberg under CC0-1.0, free for commercial use with no attribution required, and its chain of custody is recorded from the upstream download hash through to the shipped file. No paid provider was used to make anything in this release.